using System;
using Server;
using Server.Items;

namespace Server.Mobiles
{
	public class WanderingHealer : BaseHealer
	{
		public override bool CanTeach { get { return true; } }

		public override bool CheckTeach(SkillName skill, Mobile from)
		{
			if (!base.CheckTeach(skill, from))
				return false;

			return (skill == SkillName.Anatomy);
				//|| ( skill == SkillName.Camping )
				//|| (skill == SkillName.Forensics)
				//|| (skill == SkillName.Healing)
				//|| (skill == SkillName.SpiritSpeak);
		}

		[Constructable]
		public WanderingHealer()
		{
			Title = "the wandering healer";

			AddItem(new GnarledStaff());

			//SetSkill(SkillName.Camping, 80.0, 100.0);
			//SetSkill(SkillName.Forensics, 80.0, 100.0);
			//SetSkill(SkillName.SpiritSpeak, 80.0, 100.0);
		}

		public override bool ClickTitle { get { return false; } } // Do not display title in OnSingleClick

		public override bool CheckResurrect(Mobile m)
		{
			if (m.Criminal)
			{
				Say(501222); // Thou art a criminal.  I shall not resurrect thee.
				return false;
			}
			else if (m.Kills >= 5)
			{
				Say(501223); // Thou'rt not a decent and good person. I shall not resurrect thee.
				return false;
			}
			else if (m.Karma < 0)
			{
				Say(501224); // Thou hast strayed from the path of virtue, but thou still deservest a second chance.
			}

			return true;
		}

		public WanderingHealer(Serial serial)
			: base(serial)
		{
		}

		public override void Serialize(GenericWriter writer)
		{
			base.Serialize(writer);

			writer.Write((int)0); // version
		}

		public override void Deserialize(GenericReader reader)
		{
			base.Deserialize(reader);

			int version = reader.ReadInt();
		}
	}
}